![]() Phantom scaling has been implemented in the same broken way as it was in Dark Souls 3. Tying game speed to frame rate has been a bad practice in the industry for a number of years, and for good reason.Īll the stuff you can do with cheat engine is back with a vengeance, as well as a new system that softbans innocent players that get invaded by hackers. The Game speed in Dark Souls Remastered is tied directly to the framerate for some reason. I won’t go into crazy detail about this, but from what we know now, this is going to cause problems later down the line after the population of the game starts to die down. Also, invaders have already been making builds around this to completely circumvent the system. There are already a lot of people complaining that it causes issues for them trying to summon or be summoned across worlds for co-op. Weapon-based matchmaking has been implemented into the game in the most incompetent way humanly possible. The fact that this bug remains in the game despite all the documentation on it is just embarrassing, and after releasing the game in an unplayable state, you’d think the developers would notice this. ![]() ![]() This is a pretty serious game-breaking bug, and if this happens, the only fix is to uninstall and reinstall the game. Though they did finally fix the 60 hertz bug that prevented players with high refresh rate monitors from playing the game, The Priscilla Softlock bug, known quite “lovingly” by the Dark Souls community as “Moan Percent”, has not been fixed. Unfortunately, as is often the case in life, the good DOES NOT outweigh the… The “Ash Lake music bug” (Though only partially fixed).The Notorious Control Bug that remapped power attacking to start button.The missing textures in the area Lost Izalith have been fixed.Invasion Priority, a terrible system, has been removed from the game.Conveniently, covenants in the game can now be swapped on-the-go at bonfires.Specularity has been added to most of the game’s materials.Most textures are supposedly uncompressed. ![]()
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